Tuesday, March 18, 2014

Video games as an art form



Video games are one of my favorite hobbies. They are fun, engaging, and challenging all at once. Video games have become popular hobbies for like-minded people, including myself. Today, thousands of people play video games. There are several different issues in games that stand but today I’d like to focus on one: are video games art?

Dragon Age and its sequel use a dialogue tree system, in which the player character can say (almost) anything they want. |Source|
 Video games, like films, are visually stimulating. Both have pretty colors and flashing light but that’s not the only thing to their presentation. Films challenge artists to tell their stories and messages through what the viewer will see. Video games do the same, but the approach is more direct and interactive. When you watch a movie, you can’t control what’s going to happen. The good guy will save the world in the exact way that the directors want. With video games, however, players are part of the story telling process, where what they do has some sort of effect on the present situation. Games like Dragon Age and Mass Effect have taken the player’s interaction into consideration and let them make their own decisions that affect the story of the game on major levels. The developers of these games make you feel like you were part of a writing process and that’s what makes them enriching, in my opinion.

The Last of Us is one of the most memorable games of the past generation. |Source|
On the other hand, a common complaint among gamers today is that video games are becoming too much like movies. While I personally think that it’s only a small hand full of developers who are making games too similar to movies, those developers do indeed make film-like games. Games like The Last of Us and Beyond: Two Souls are good examples in recent memory. The way I see it, the reason why gamers don’t want games to be too much like movies is because they want a strong balance of storytelling and action. They don’t want to play a story game that doesn’t have any interaction at all, nor do they want to play an action game that doesn’t at least attempt to have a plot behind it. Gamers don’t want to watch a boss fight; they want to actually fight the boss. Although I’m a writer who enjoys the stories of the video games I play, I do think that action and gameplay is important. If a game isn’t fun to play or hardly playable at all no one will play it. The games they seem too much like movies do have some gameplay in them, but there usually isn’t much to the gameplay.

Final Fantasy is considered to be a mainstay within the video game community, among Mario and Legend of Zelda, and is known for its Active Time Battle System, one I personally find boring. |Source|
"I don't think I have what I takes to make a good action game. I think I'm better at telling a story." - Hironobu Sakaguchi, creator of Final Fantasy.
 
So, why do these kinds of developers choose to make their stories into video games instead of films? That’s a difficult question to answer. Everyone’s motivation is different, but I feel that the reason is simply because the developers enjoy video games as a medium of art. The developers are just that; video game developers. That’s their job. They could choose to make a film instead and, arguably, achieve what they are trying to accomplish better than they could in their game. Yet, the developers chose to make a game. I think that video games will eventually become an accepted and respected medium for adaptations of novels or many even comic books. The Batman: Arkham series of games are a prime example of pop culture icon adaptation.

Overall, I would say that, yes, video games are art and that we shouldn’t worry about the unique qualities of gaming going away, for I think that developers and franchise owners will find that video games are a good medium for adaptation of other stories.